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List of publications of "Andrews, Sheldon"

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Number of items: 29.

2023

Bernardin, Antonin, Coevoet, Eulalie, Kry, Paul, Andrews, Sheldon, Duriez, Christian et Marchal, Maud. 2023. « Constraint-based simulation of passive suction cups ». ACM Transactions on Graphics, vol. 42, nº 1. pp. 1-14.

Ton-That, Quoc-Minh, Kry, Paul G. et Andrews, Sheldon. 2023. « Parallel block Neo-Hookean XPBD using graph clustering ». Computers and Graphics (Pergamon), vol. 110. pp. 1-10.

2022

Andrews, Sheldon, Erleben, Kenny et Ferguson, Zachary. 2022. « Contact and friction simulation for computer graphics ». In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference : SIGGRAPH ’22 Courses (Vancouver, BC, Canada, Aug. 07-11, 2022) Association for Computing Machinery, Inc.

Liu, Yinchu et Andrews, Sheldon. 2022. « Graph partitioning algorithms for rigid body simulations ». In 43rd Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2022 (Reims, France, Apr. 25-29, 2022) Coll. « EUROGRAPHICS, European Association for Computer Graphics Technical Report Series » pp. 73-76. Eurographics Association.

2021

Andrews, Sheldon, Casado, Ivan Huerta, Mitchell, Kenneth J. et Sigal, leonid (inventeurs) 26 January 2021. « Deep-learning motion priors for full-body performance capture in real-time ». Disney Enterprises Inc. (titulaire(s)). Brevet américain US 10,902,343.

Andrews, Sheldon et Erleben, Kenny. 2021. « Contact and friction simulation for computer graphics ». In ACM SIGGRAPH Courses - International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) (En ligne, Aug. 09-13, 2021) Association for Computing Machinery, Inc.

Andrews, Sheldon, Nassif, Loic, Erleben, Kenny et Kry, Paul G.. 2021. « Coupling friction with visual appearance ». Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 4, nº 3.

Luo, Yuhua, Xie, Kaixiang, Andrews, Sheldon et Kry, Paul. 2021. « Catching and throwing control of a physically simulated hand ». In Proceedings - MIG 2021: 14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (Switzerland - En ligne, Nov. 10-12, 2021) Association for Computing Machinery, Inc.

Peiret, Albert, Andrews, Sheldon, Kovecses, Jozsef, Kry, Paul Gregory et Teichmann, Marek (inventeurs) 9 November 2021. « Systems and methods for simulating multibody systems ». Cmlabs Simulations Inc. (titulaire(s)). Brevet américain US 11,170,143.

2020

Coevoet, E., Andrews, S., Relles, D. et Kry, P. G.. 2020. « Distant collision response in rigid body simulations ». In ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) (En ligne, Oct. 06-09, 2020) pp. 113-122. ACM.

Erleben, K., Macklin, M., Andrews, S. et Kry, P. G.. 2020. « The Matchstick model for anisotropic friction cones ». Computer Graphics Forum, vol. 39, nº 1. pp. 450-461.

2019

Andrews, Sheldon. 2019. « Account for the state-of-the-art in improving the performance of direct methods for solving multibody systems with contact modeled as LCPs ». Communication lors de la conférence : 2019 Summer of Contact PhD School (Copenhagen, Denmark, Aug. 12-16, 2019).

Andrews, Sheldon. 2019. « Fast, accurate and stable simulations for interactive VR training ». Communication lors de la conférence : 2019 International Symposium on Visual Computing (ISVC) (Lake Tahoe, NV, USA, Oct. 07-09, 2019).

Boukadida, Nabil, Andrews, Sheldon et Paquette, Eric. 2019. « Interactive soft-body simulation for surgical applications ». Affiche présentée lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montréal, QC, Canada, May 21-23, 2019).

DreBel, Keno, Erleben, Kenny, Kry, Paul G. et Andrews, Sheldon. 2019. « Automated acquisition of anisotropic friction ». In 16th Conference on Computer and Robot Vision (CRV) (Kingston, ON, Canada, May 29-31, 2019) pp. 159-165. Piscataway, NJ, USA : IEEE.
Compte des citations dans Scopus : 1.

Enzenhöfer, Andreas, Lefebvre, Nicolas et Andrews, Sheldon. 2019. « Efficient block pivoting for multibody simulations with contact ». In Proceedings - I3D 2019: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, QC, Canada, May 21-23, 2019) Association for Computing Machinery, Inc.
Compte des citations dans Scopus : 1.

Erleben, Kenny et Andrews, Sheldon. 2019. « Solving inverse kinematics using exact Hessian matrices ». Computers and Graphics, vol. 78. pp. 1-11.
Compte des citations dans Scopus : 3.

Mitchell, Kenneth J., Andrews, Sheldon, Cosker, Darren et Swafford, Nicholas T. (inventeurs) 9 April 2019. « System and method of gaze predictive rendering of a focal area of an animation ». Disney Enterprises Inc (titulaire(s)). Brevet américain US 10,255,714.

Peiret, Albert, Andrews, Sheldon, Kövecses, József, Kry, Paul G. et Teichmann, Marek. 2019. « Schur complement-based substructuring of stiff multibody systems with contact ». ACM Transactions on Graphics, vol. 38, nº 5.

2018

Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kövecses, Jösef. 2018. « Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ». In 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018)

Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kövecses, Jösef. 2018. « Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ». Communication lors de la conférence : 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018).

Li, Xiaokai, Andrews, Sheldon, Jones, Ben et Bargteil, Adam. 2018. « Energized rigid body fracture ». Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 1, nº 1.

Li, Xiaokai, Andrews, Sheldon, Jones, Ben et Bargteil, Adam. 2018. « Energized rigid body fracture ». Communication lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D 2018) (Montréal, QC, Canada, May 15-19, 2018).

2017

Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. et Teichmann, Marek. 2017. « Constraint reordering for iterative multi-body simulation with contact ». Communication lors de la conférence : 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017).

Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. et Teichmann, Marek. 2017. « Constraint reordering for iterative multi-body simulation with contact ». In 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017) Czech Technical University in Prague.

Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kovecses, Jozsef. 2017. « Comparison of mixed linear complementarity problem solvers in multibody simulations with contact ». Affiche présentée lors de la conférence : 30th IEEE/RSJ International Conference on Intelligent Robots and Systems (Vancouver, BC, Canada, Sept. 24-28, 2017).

Erleben, Kenny et Andrews, Sheldon. 2017. « Inverse kinematics problems with exact Hessian matrices ». In Proceedings of the Tenth International Conference on Motin in Games (MIG) (Barcelona, Spain, Nov. 08-10, 2017) New-York : ACM.
Compte des citations dans Scopus : 1.

Li, Jian, Andrews, Sheldon, Birkas, Krisztian G. et Kry, Paul G.. 2017. « Task-based design of cable-driven articulated mechanisms ». In Proceedings of the 1st Annual ACM Symposium on Computational Fabrication (Cambridge, MA, USA, June 12-13, 2017) ACM.
Compte des citations dans Scopus : 5.

Verdier, Benjamin, Andrews, Sheldon et Kry, Paul G.. 2017. « Human grasping interaction capture and analysis ». Affiche numéro 23 présentée lors de la conférence : Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (Los Angeles, CA, USA, July 28-30, 2017).

This list was generated on Fri Jan 27 01:22:44 2023 EST.