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PRISM: an open source framework for the interactive design of GPU volume rendering shaders

Drouin, Simon et Collins, D. Louis. 2018. « PRISM: an open source framework for the interactive design of GPU volume rendering shaders ». PLoS ONE, vol. 13, nº 3.
Compte des citations dans Scopus : 4.

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Item Type: Peer reviewed article published in a journal
Professor:
Professor
Drouin, Simon
Affiliation: Autres
Date Deposited: 04 Oct 2019 14:53
Last Modified: 17 Jan 2020 20:41
URI: https://espace2.etsmtl.ca/id/eprint/19455

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