FRANÇAIS |
List of publications of "Andrews, Sheldon"Number of items: 36. 2023
Bernardin, Antonin, Coevoet, Eulalie, Kry, Paul, Andrews, Sheldon, Duriez, Christian and Marchal, Maud.
2023.
« Constraint-based simulation of passive suction cups ».
ACM Transactions on Graphics, vol. 42, nº 1.
Ton-That, Quoc-Minh, Kry, Paul G. and Andrews, Sheldon.
2023.
« Parallel block Neo-Hookean XPBD using graph clustering ».
Computers and Graphics (Pergamon), vol. 110.
pp. 1-10.
Xie, Kaixiang, Xu, Pei, Andrews, Sheldon, Zordan, Victor B. and Kry, Paul G..
2023.
« Too stiff, too strong, too smart ».
Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, nº 3.
2022Agarwal, Pranav, Teichmann, Marek, Andrews, Sheldon and Ebrahimi-Kahou, Samira. 2022. « Automatic evaluation of excavator operators using learned reward functions ». Affiche présentée lors de la conférence : Reinforcement Learning for Real Life (RL4RealLife) Workshop (New Orleans, LA, USA, Dec. 03, 2022).
Andrews, Sheldon, Erleben, Kenny and Ferguson, Zachary.
2022.
« Contact and friction simulation for computer graphics ».
In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference : SIGGRAPH ’22 Courses (Vancouver, BC, Canada, Aug. 07-11, 2022)
Association for Computing Machinery, Inc. Feiz, H., Romeas, T., Charbonneau, M., Labbé, D. and Andrews, S.. 2022. « Motion capture of sport videos from sparse views ». Communication lors de la conférence : 17th annual SPort INnovation (SPIN) Summit (Richmond, BC, Canada, Dec. 07-09, 2022). Frezzato, A. and Andrews, S.. 2022. « Learning stylized get-up for physics-based characters ». Affiche présentée lors de la conférence : Graphics Interface (Montreal, QC, Canada, May 16-19, 2022).
Frezzato, A., Tangri, A. and Andrews, S..
2022.
« Synthesizing get-up motions for physics-based characters ».
Computer Graphics Forum, vol. 41, nº 8.
pp. 207-218. Liu, Y. and Andrews, S.. 2022. « Graph partitioning algorithms for rigid body simulations ». Affiche présentée lors de la conférence : Graphics Interface (Montreal, QC, Canada, May 16-19, 2022).
Liu, Yinchu and Andrews, Sheldon.
2022.
« Graph partitioning algorithms for rigid body simulations ».
In 43rd Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2022 (Reims, France, Apr. 25-29, 2022)
Coll. « EUROGRAPHICS, European Association for Computer Graphics Technical Report Series »
pp. 73-76.
Eurographics Association. Pelletier-Guenette, J. and Andrews, S.. 2022. « Automatic stitching of normal textures from a microgeometry scanner ». Affiche présentée lors de la conférence : Graphics Interface (Montreal, QC, Canada, May 16-19, 2022). 2021Andrews, Sheldon, Casado, Ivan Huerta, Mitchell, Kenneth J. and Sigal, leonid (inventeurs) 26 January 2021. « Deep-learning motion priors for full-body performance capture in real-time ». Disney Enterprises Inc. (titulaire(s)). Brevet américain US 10,902,343.
Andrews, Sheldon and Erleben, Kenny.
2021.
« Contact and friction simulation for computer graphics ».
In ACM SIGGRAPH Courses - International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) (En ligne, Aug. 09-13, 2021)
Association for Computing Machinery, Inc.
Andrews, Sheldon, Nassif, Loic, Erleben, Kenny and Kry, Paul G..
2021.
« Coupling friction with visual appearance ».
Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 4, nº 3.
Luo, Yuhua, Xie, Kaixiang, Andrews, Sheldon and Kry, Paul.
2021.
« Catching and throwing control of a physically simulated hand ».
In Proceedings - MIG 2021: 14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (Switzerland - En ligne, Nov. 10-12, 2021)
Association for Computing Machinery, Inc. Peiret, Albert, Andrews, Sheldon, Kovecses, Jozsef, Kry, Paul Gregory and Teichmann, Marek (inventeurs) 9 November 2021. « Systems and methods for simulating multibody systems ». Cmlabs Simulations Inc. (titulaire(s)). Brevet américain US 11,170,143. 2020
Coevoet, E., Andrews, S., Relles, D. and Kry, P. G..
2020.
« Distant collision response in rigid body simulations ».
In ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) (En ligne, Oct. 06-09, 2020)
pp. 113-122.
ACM.
Erleben, K., Macklin, M., Andrews, S. and Kry, P. G..
2020.
« The Matchstick model for anisotropic friction cones ».
Computer Graphics Forum, vol. 39, nº 1.
pp. 450-461. 2019Andrews, Sheldon. 2019. « Account for the state-of-the-art in improving the performance of direct methods for solving multibody systems with contact modeled as LCPs ». Communication lors de la conférence : 2019 Summer of Contact PhD School (Copenhagen, Denmark, Aug. 12-16, 2019). Andrews, Sheldon. 2019. « Fast, accurate and stable simulations for interactive VR training ». Communication lors de la conférence : 2019 International Symposium on Visual Computing (ISVC) (Lake Tahoe, NV, USA, Oct. 07-09, 2019). Boukadida, Nabil, Andrews, Sheldon and Paquette, Eric. 2019. « Interactive soft-body simulation for surgical applications ». Affiche présentée lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montréal, QC, Canada, May 21-23, 2019).
DreBel, Keno, Erleben, Kenny, Kry, Paul G. and Andrews, Sheldon.
2019.
« Automated acquisition of anisotropic friction ».
In 16th Conference on Computer and Robot Vision (CRV) (Kingston, ON, Canada, May 29-31, 2019)
pp. 159-165.
Piscataway, NJ, USA : IEEE.
Enzenhöfer, Andreas, Lefebvre, Nicolas and Andrews, Sheldon.
2019.
« Efficient block pivoting for multibody simulations with contact ».
In Proceedings - I3D 2019: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, QC, Canada, May 21-23, 2019)
Association for Computing Machinery, Inc.
Erleben, Kenny and Andrews, Sheldon.
2019.
« Solving inverse kinematics using exact Hessian matrices ».
Computers and Graphics, vol. 78.
pp. 1-11. Mitchell, Kenneth J., Andrews, Sheldon, Cosker, Darren and Swafford, Nicholas T. (inventeurs) 9 April 2019. « System and method of gaze predictive rendering of a focal area of an animation ». Disney Enterprises Inc (titulaire(s)). Brevet américain US 10,255,714.
Peiret, Albert, Andrews, Sheldon, Kövecses, József, Kry, Paul G. and Teichmann, Marek.
2019.
« Schur complement-based substructuring of stiff multibody systems with contact ».
ACM Transactions on Graphics, vol. 38, nº 5.
2018
Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek and Kövecses, Jösef.
2018.
« Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ».
In 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018)
Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek and Kövecses, Jösef. 2018. « Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ». Communication lors de la conférence : 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018).
Li, Xiaokai, Andrews, Sheldon, Jones, Ben and Bargteil, Adam.
2018.
« Energized rigid body fracture ».
Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 1, nº 1.
Li, Xiaokai, Andrews, Sheldon, Jones, Ben and Bargteil, Adam. 2018. « Energized rigid body fracture ». Communication lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D 2018) (Montréal, QC, Canada, May 15-19, 2018). 2017Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. and Teichmann, Marek. 2017. « Constraint reordering for iterative multi-body simulation with contact ». Communication lors de la conférence : 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017).
Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. and Teichmann, Marek.
2017.
« Constraint reordering for iterative multi-body simulation with contact ».
In 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017)
Czech Technical University in Prague. Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek and Kovecses, Jozsef. 2017. « Comparison of mixed linear complementarity problem solvers in multibody simulations with contact ». Affiche présentée lors de la conférence : 30th IEEE/RSJ International Conference on Intelligent Robots and Systems (Vancouver, BC, Canada, Sept. 24-28, 2017).
Erleben, Kenny and Andrews, Sheldon.
2017.
« Inverse kinematics problems with exact Hessian matrices ».
In Proceedings of the Tenth International Conference on Motin in Games (MIG) (Barcelona, Spain, Nov. 08-10, 2017)
New-York : ACM.
Li, Jian, Andrews, Sheldon, Birkas, Krisztian G. and Kry, Paul G..
2017.
« Task-based design of cable-driven articulated mechanisms ».
In Proceedings of the 1st Annual ACM Symposium on Computational Fabrication (Cambridge, MA, USA, June 12-13, 2017)
ACM. Verdier, Benjamin, Andrews, Sheldon and Kry, Paul G.. 2017. « Human grasping interaction capture and analysis ». Affiche numéro 23 présentée lors de la conférence : Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (Los Angeles, CA, USA, July 28-30, 2017). |