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List of publications of "Andrews, Sheldon"

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Number of items: 22.

2021

Andrews, Sheldon et Erleben, Kenny. 2021. « Contact and friction simulation for computer graphics ». In ACM SIGGRAPH Courses - International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) (En ligne, Aug. 09-13, 2021) Association for Computing Machinery, Inc.

Andrews, Sheldon, Nassif, Loic, Erleben, Kenny et Kry, Paul G.. 2021. « Coupling friction with visual appearance ». Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 4, nº 3.

2020

Coevoet, E., Andrews, S., Relles, D. et Kry, P. G.. 2020. « Distant collision response in rigid body simulations ». In ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) (En ligne, Oct. 06-09, 2020) pp. 113-122. ACM.

Erleben, K., Macklin, M., Andrews, S. et Kry, P. G.. 2020. « The Matchstick model for anisotropic friction cones ». Computer Graphics Forum, vol. 39, nº 1. pp. 450-461.

2019

Andrews, Sheldon. 2019. « Account for the state-of-the-art in improving the performance of direct methods for solving multibody systems with contact modeled as LCPs ». Communication lors de la conférence : 2019 Summer of Contact PhD School (Copenhagen, Denmark, Aug. 12-16, 2019).

Andrews, Sheldon. 2019. « Fast, accurate and stable simulations for interactive VR training ». Communication lors de la conférence : 2019 International Symposium on Visual Computing (ISVC) (Lake Tahoe, NV, USA, Oct. 07-09, 2019).

Boukadida, Nabil, Andrews, Sheldon et Paquette, Eric. 2019. « Interactive soft-body simulation for surgical applications ». Affiche présentée lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montréal, QC, Canada, May 21-23, 2019).

DreBel, Keno, Erleben, Kenny, Kry, Paul G. et Andrews, Sheldon. 2019. « Automated acquisition of anisotropic friction ». In 16th Conference on Computer and Robot Vision (CRV) (Kingston, ON, Canada, May 29-31, 2019) pp. 159-165. Piscataway, NJ, USA : IEEE.
Compte des citations dans Scopus : 1.

Enzenhöfer, Andreas, Lefebvre, Nicolas et Andrews, Sheldon. 2019. « Efficient block pivoting for multibody simulations with contact ». In Proceedings - I3D 2019: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, QC, Canada, May 21-23, 2019) Association for Computing Machinery, Inc.
Compte des citations dans Scopus : 1.

Erleben, Kenny et Andrews, Sheldon. 2019. « Solving inverse kinematics using exact Hessian matrices ». Computers and Graphics, vol. 78. pp. 1-11.
Compte des citations dans Scopus : 3.

Mitchell, Kenneth J., Andrews, Sheldon, Cosker, Darren et Swafford, Nicholas T. (inventeurs) 9 April 2019. « System and method of gaze predictive rendering of a focal area of an animation ». Disney Enterprises Inc (titulaire(s)). Brevet américain US 10,255,714.

Peiret, Albert, Andrews, Sheldon, Kövecses, József, Kry, Paul G. et Teichmann, Marek. 2019. « Schur complement-based substructuring of stiff multibody systems with contact ». ACM Transactions on Graphics, vol. 38, nº 5.

2018

Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kövecses, Jösef. 2018. « Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ». In 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018)

Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kövecses, Jösef. 2018. « Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ». Communication lors de la conférence : 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018).

Li, Xiaokai, Andrews, Sheldon, Jones, Ben et Bargteil, Adam. 2018. « Energized rigid body fracture ». Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 1, nº 1.

Li, Xiaokai, Andrews, Sheldon, Jones, Ben et Bargteil, Adam. 2018. « Energized rigid body fracture ». Communication lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D 2018) (Montréal, QC, Canada, May 15-19, 2018).

2017

Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. et Teichmann, Marek. 2017. « Constraint reordering for iterative multi-body simulation with contact ». Communication lors de la conférence : 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017).

Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. et Teichmann, Marek. 2017. « Constraint reordering for iterative multi-body simulation with contact ». In 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017) Czech Technical University in Prague.

Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kovecses, Jozsef. 2017. « Comparison of mixed linear complementarity problem solvers in multibody simulations with contact ». Affiche présentée lors de la conférence : 30th IEEE/RSJ International Conference on Intelligent Robots and Systems (Vancouver, BC, Canada, Sept. 24-28, 2017).

Erleben, Kenny et Andrews, Sheldon. 2017. « Inverse kinematics problems with exact Hessian matrices ». In Proceedings of the Tenth International Conference on Motin in Games (MIG) (Barcelona, Spain, Nov. 08-10, 2017) New-York : ACM.
Compte des citations dans Scopus : 1.

Li, Jian, Andrews, Sheldon, Birkas, Krisztian G. et Kry, Paul G.. 2017. « Task-based design of cable-driven articulated mechanisms ». In Proceedings of the 1st Annual ACM Symposium on Computational Fabrication (Cambridge, MA, USA, June 12-13, 2017) ACM.
Compte des citations dans Scopus : 5.

Verdier, Benjamin, Andrews, Sheldon et Kry, Paul G.. 2017. « Human grasping interaction capture and analysis ». Affiche numéro 23 présentée lors de la conférence : Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (Los Angeles, CA, USA, July 28-30, 2017).

This list was generated on Sun Dec 5 01:36:50 2021 EST.