ENGLISH |
Liste des publications de "Andrews, Sheldon"Nombre de documents archivés : 40. Article publié dans une revue, révisé par les pairs
Andrews, Sheldon, Nassif, Loic, Erleben, Kenny et Kry, Paul G..
2021.
« Coupling friction with visual appearance ».
Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 4, nº 3.
Bernardin, Antonin, Coevoet, Eulalie, Kry, Paul, Andrews, Sheldon, Duriez, Christian et Marchal, Maud.
2023.
« Constraint-based simulation of passive suction cups ».
ACM Transactions on Graphics, vol. 42, nº 1.
Erleben, K., Macklin, M., Andrews, S. et Kry, P. G..
2020.
« The Matchstick model for anisotropic friction cones ».
Computer Graphics Forum, vol. 39, nº 1.
pp. 450-461.
Erleben, Kenny et Andrews, Sheldon.
2019.
« Solving inverse kinematics using exact Hessian matrices ».
Computers and Graphics, vol. 78.
pp. 1-11.
Frezzato, A., Tangri, A. et Andrews, S..
2022.
« Synthesizing get-up motions for physics-based characters ».
Computer Graphics Forum, vol. 41, nº 8.
pp. 207-218.
Khoshsiyar, N., Gou, R., Zhou, T., Andrews, S. et van de Panne, M..
2024.
« PartwiseMPC: Interactive control of contact-guided motions ».
Computer Graphics Forum.
Li, Xiaokai, Andrews, Sheldon, Jones, Ben et Bargteil, Adam.
2018.
« Energized rigid body fracture ».
Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 1, nº 1.
Peiret, Albert, Andrews, Sheldon, Kövecses, József, Kry, Paul G. et Teichmann, Marek.
2019.
« Schur complement-based substructuring of stiff multibody systems with contact ».
ACM Transactions on Graphics, vol. 38, nº 5.
Ton-That, Q. M., Kry, P. G. et Andrews, S..
2024.
« Generalized eXtended finite element method for deformable cutting via Boolean operations ».
Computer Graphics Forum.
Ton-That, Quoc-Minh, Kry, Paul G. et Andrews, Sheldon.
2023.
« Parallel block Neo-Hookean XPBD using graph clustering ».
Computers and Graphics, vol. 110.
pp. 1-10.
Xie, Kaixiang, Xu, Pei, Andrews, Sheldon, Zordan, Victor B. et Kry, Paul G..
2023.
« Too stiff, too strong, too smart ».
Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, nº 3.
Xu, Pei, Xie, Kaixiang, Andrews, Sheldon, Kry, Paul G., Neff, Michael, McGuire, Morgan, Karamouzas, Ioannis et Zordan, Victor.
2023.
« AdaptNet: Policy adaptation for physics-based character control ».
ACM Transactions on Graphics, vol. 42, nº 6.
Compte rendu de conférence
Agarwal, Pranav, Andrews, Sheldon et Kahou, Samira Ebrahimi.
2024.
« Learning to play Atari in a world of tokens ».
In International Conference on Machine Learning (Vienna, Austria, July 21-27, 2024)
Coll. « Proceedings of Machine Learning Research », vol. 235.
pp. 313-328.
ML Research Press.
Andrews, Sheldon et Erleben, Kenny.
2021.
« Contact and friction simulation for computer graphics ».
In ACM SIGGRAPH Courses - International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) (En ligne, Aug. 09-13, 2021)
Association for Computing Machinery, Inc.
Andrews, Sheldon, Erleben, Kenny et Ferguson, Zachary.
2022.
« Contact and friction simulation for computer graphics ».
In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference : SIGGRAPH ’22 Courses (Vancouver, BC, Canada, Aug. 07-11, 2022)
Association for Computing Machinery, Inc.
Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. et Teichmann, Marek.
2017.
« Constraint reordering for iterative multi-body simulation with contact ».
In 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017)
Czech Technical University in Prague.
Coevoet, E., Andrews, S., Relles, D. et Kry, P. G..
2020.
« Distant collision response in rigid body simulations ».
In ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) (En ligne, Oct. 06-09, 2020)
pp. 113-122.
ACM.
DreBel, Keno, Erleben, Kenny, Kry, Paul G. et Andrews, Sheldon.
2019.
« Automated acquisition of anisotropic friction ».
In 16th Conference on Computer and Robot Vision (CRV) (Kingston, ON, Canada, May 29-31, 2019)
pp. 159-165.
Piscataway, NJ, USA : IEEE.
Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kövecses, Jösef.
2018.
« Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ».
In 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018)
Enzenhöfer, Andreas, Lefebvre, Nicolas et Andrews, Sheldon.
2019.
« Efficient block pivoting for multibody simulations with contact ».
In Proceedings - I3D 2019: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, QC, Canada, May 21-23, 2019)
Association for Computing Machinery, Inc.
Erleben, Kenny et Andrews, Sheldon.
2017.
« Inverse kinematics problems with exact Hessian matrices ».
In Proceedings of the Tenth International Conference on Motin in Games (MIG) (Barcelona, Spain, Nov. 08-10, 2017)
New-York : ACM.
Li, Jian, Andrews, Sheldon, Birkas, Krisztian G. et Kry, Paul G..
2017.
« Task-based design of cable-driven articulated mechanisms ».
In Proceedings of the 1st Annual ACM Symposium on Computational Fabrication (Cambridge, MA, USA, June 12-13, 2017)
ACM.
Liu, Yinchu et Andrews, Sheldon.
2022.
« Graph partitioning algorithms for rigid body simulations ».
In 43rd Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2022 (Reims, France, Apr. 25-29, 2022)
Coll. « EUROGRAPHICS, European Association for Computer Graphics Technical Report Series »
pp. 73-76.
Eurographics Association.
Luo, Yuhua, Xie, Kaixiang, Andrews, Sheldon et Kry, Paul.
2021.
« Catching and throwing control of a physically simulated hand ».
In Proceedings - MIG 2021: 14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (Switzerland - En ligne, Nov. 10-12, 2021)
Association for Computing Machinery, Inc. AfficheAgarwal, Pranav, Teichmann, Marek, Andrews, Sheldon et Ebrahimi-Kahou, Samira. 2022. « Automatic evaluation of excavator operators using learned reward functions ». Affiche présentée lors de la conférence : Reinforcement Learning for Real Life (RL4RealLife) Workshop (New Orleans, LA, USA, Dec. 03, 2022). Boukadida, Nabil, Andrews, Sheldon et Paquette, Eric. 2019. « Interactive soft-body simulation for surgical applications ». Affiche présentée lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montréal, QC, Canada, May 21-23, 2019). Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kovecses, Jozsef. 2017. « Comparison of mixed linear complementarity problem solvers in multibody simulations with contact ». Affiche présentée lors de la conférence : 30th IEEE/RSJ International Conference on Intelligent Robots and Systems (Vancouver, BC, Canada, Sept. 24-28, 2017). Frezzato, A. et Andrews, S.. 2022. « Learning stylized get-up for physics-based characters ». Affiche présentée lors de la conférence : Graphics Interface (Montreal, QC, Canada, May 16-19, 2022). Liu, Y. et Andrews, S.. 2022. « Graph partitioning algorithms for rigid body simulations ». Affiche présentée lors de la conférence : Graphics Interface (Montreal, QC, Canada, May 16-19, 2022). Pelletier-Guenette, J. et Andrews, S.. 2022. « Automatic stitching of normal textures from a microgeometry scanner ». Affiche présentée lors de la conférence : Graphics Interface (Montreal, QC, Canada, May 16-19, 2022). Verdier, Benjamin, Andrews, Sheldon et Kry, Paul G.. 2017. « Human grasping interaction capture and analysis ». Affiche numéro 23 présentée lors de la conférence : Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (Los Angeles, CA, USA, July 28-30, 2017). CommunicationAndrews, Sheldon. 2019. « Account for the state-of-the-art in improving the performance of direct methods for solving multibody systems with contact modeled as LCPs ». Communication lors de la conférence : 2019 Summer of Contact PhD School (Copenhagen, Denmark, Aug. 12-16, 2019). Andrews, Sheldon. 2019. « Fast, accurate and stable simulations for interactive VR training ». Communication lors de la conférence : 2019 International Symposium on Visual Computing (ISVC) (Lake Tahoe, NV, USA, Oct. 07-09, 2019). Andrews, Sheldon, Erleben, Kenny, Kry, Paul G. et Teichmann, Marek. 2017. « Constraint reordering for iterative multi-body simulation with contact ». Communication lors de la conférence : 8th ECCOMAS Thematic Conference on Multibody Dynamics (Prague, Czech Republic, June 19-22, 2017). Enzenhöfer, Andreas, Andrews, Sheldon, Teichmann, Marek et Kövecses, Jösef. 2018. « Comparison of mixed linear complementarity problem solvers for multibody simulations with contact ». Communication lors de la conférence : 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2018) (Delft, Netherlands, Apr. 15-16, 2018). Feiz, H., Romeas, T., Charbonneau, M., Labbé, D. et Andrews, S.. 2022. « Motion capture of sport videos from sparse views ». Communication lors de la conférence : 17th annual SPort INnovation (SPIN) Summit (Richmond, BC, Canada, Dec. 07-09, 2022). Li, Xiaokai, Andrews, Sheldon, Jones, Ben et Bargteil, Adam. 2018. « Energized rigid body fracture ». Communication lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D 2018) (Montréal, QC, Canada, May 15-19, 2018). BrevetAndrews, Sheldon, Casado, Ivan Huerta, Mitchell, Kenneth J. et Sigal, leonid (inventeurs) 26 janvier 2021. « Deep-learning motion priors for full-body performance capture in real-time ». Disney Enterprises Inc. (titulaire(s)). Brevet américain US 10,902,343. Mitchell, Kenneth J., Andrews, Sheldon, Cosker, Darren et Swafford, Nicholas T. (inventeurs) 9 avril 2019. « System and method of gaze predictive rendering of a focal area of an animation ». Disney Enterprises Inc (titulaire(s)). Brevet américain US 10,255,714. Peiret, Albert, Andrews, Sheldon, Kovecses, Jozsef, Kry, Paul Gregory et Teichmann, Marek (inventeurs) 9 novembre 2021. « Systems and methods for simulating multibody systems ». Cmlabs Simulations Inc. (titulaire(s)). Brevet américain US 11,170,143. |