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Liste des publications de "Paquette, Eric"Nombre de documents archivés : 49.
Ajanohoun, Jordy, Paquette, Eric et Vázquez, Carlos.
2021.
« Multi-view human model fitting using bone orientation constraint and joints triangulation ».
In IEEE International Conference on Image Processing (ICIP) (Anchorage, AK, USA, Sept. 19-22, 2021)
pp. 1094-1098.
IEEE Computer Society.
Aliari, Mohammad Amin, Beauchamp, Andre, Popa, Tiberiu et Paquette, Eric.
2023.
« Face editing using part-based optimization of the latent space ».
Computer Graphics Forum, vol. 42, nº 2.
pp. 269-279.
Avril, Quentin, Ribet, Sarah, Ghafourzadeh, Donya, Dionne, Olivier, Ramachandran, Srinivasan, de Lasa, Martin, Fallahdoust, Sahel et Paquette, Eric.
2016.
« Animation setup transfer for 3D CHaracters ».
Computer Graphics Forum, vol. 35, nº 2.
pp. 115-126.
Benoit, Jocelyn et Paquette, Eric.
2016.
« Fast high-definition video background completion using features tracking ».
In International Symposium on Intelligent Signal Processing and Communication Systems (ISPACS) (Phuket, Thailand, Oct. 24-27, 2016)
p. 6.
Piscataway, NJ, USA : IEEE.
Benoit, Jocelyn et Paquette, Eric.
2015.
« Localized search for high definition video completion ».
Journal of WSCG, vol. 23, nº 1.
pp. 45-54. Boukadida, Nabil, Andrews, Sheldon et Paquette, Eric. 2019. « Interactive soft-body simulation for surgical applications ». Affiche présentée lors de la conférence : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montréal, QC, Canada, May 21-23, 2019). Boukhalfi, Tarik, Desrosiers, Christian et Paquette, Eric. 2012. « A machine learning approach to automate facial expressions from physical activity ». Affiche présentée lors de la conférence : Grand 2012 Conference (Montréal, QC, Canada, May 2-4, 2012).
Boukhalfi, Tarik, Desrosiers, Christian et Paquette, Eric.
2015.
« A machine learning approach to automate facial expressions from physical activity ».
In 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2015 - Full Papers Proceedings (Pilsen, Czech Republic, June 8-12, 2015)
pp. 81-88.
Vaclav Skala - Union Agency.
Clément, Olivier, Benoit, Jocelyn et Paquette, Eric.
2008.
« Efficient editing of aged object textures ».
In 5th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (AFRIGRAPH) (Grahamstown, South africa, Oct. 29-31, 2007)
pp. 151-158.
New York, NY, USA : ACM Press.
Clément, Olivier et Paquette, Eric.
2010.
« Adaptable aging factory for multiple objects and colorations ».
Computers and Graphics, vol. 34, nº 4.
pp. 460-467.
Clément, Olivier et Paquette, Eric.
2011.
« Enhancing image-based aging approaches ».
In Eurographics (Llandudno, UK, Apr. 11-15, 2011)
pp. 69-72.
Switzerland : European Association for Computer Graphics.
Conti, Jessica, Ozell, Benoit, Paquette, Eric et Renaud, Patrice.
2017.
« Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment ».
Computers and Graphics, vol. 69.
pp. 24-35. Conti, Jessica, Ozell, Benoît, Paquette, Eric et Renaud, Patrice. 2018. « Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment ». Communication lors de la conférence : CHCCS Graphics Interface Conference (Toronto, ON, Canada, May 8-11, 2018).
Dagenais, F., Gagnon, J. et Paquette, E..
2017.
« Detail-preserving explicit mesh projection and topology matching for particle-based fluids ».
Computer Graphics Forum, vol. 36, nº 8.
pp. 444-457.
Dagenais, François, Gagnon, Jonathan et Paquette, Eric.
2012.
« A Prediction-correction approach for stable SPH fluid simulation from liquid to rigid ».
In Computer Graphics International 2012 (Bournemouth, UK, June 12-15, 2012)
Dagenais, François, Gagnon, Jonathan et Paquette, Eric.
2016.
« An efficient layered simulation workflow for snow imprints ».
Visual Computer, vol. 32, nº 6-8.
pp. 881-890.
Dagenais, François, Guzman, Julián, Vervondel, Valentin, Hay, Alexander, Delorme, Sébastien, Mould, David et Paquette, Eric.
2018.
« Real-time virtual pipes simulation and modeling for small-scale shallow water ».
In Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) (Delft, Netherlands, Apr. 15-16, 2018)
pp. 45-54.
The Eurographics Association.
Dagenais, François, Vervondel, Valentin, Guzman, Julian E., Hay, Alexander, Delorme, Sébastien, Mould, David et Paquette, Eric.
2018.
« Extended virtual pipes for the stable and real-time simulation of small-scale shallow water ».
Computers and Graphics, vol. 76.
pp. 84-95.
Gagnon, Jonathan, Dagenais, François et Paquette, Eric.
2016.
« Dynamic lapped texture for fluid simulations ».
Visual Computer, vol. 32, nº 6.
pp. 901-909.
Gagnon, Jonathan, Guzmán, Julián E., Mould, David et Paquette, Eric.
2021.
« Patch erosion for deformable lapped textures on 3D fluids ».
Computer Graphics Forum, vol. 40, nº 2.
pp. 367-374.
Gagnon, Jonathan, Guzman, Julian E., Vervondel, Valentin, Dagenais, Francois, Mould, David et Paquette, Eric.
2019.
« Distribution update of deformable patches for texture synthesis on the free surface of fluids ».
Computer Graphics Forum, vol. 38, nº 7.
pp. 491-500.
Gagnon, Jonathan et Paquette, Eric.
2011.
« Procedural and interactive icicle modeling ».
Visual Computer, vol. 27, nº 6-8.
pp. 451-461.
Ghafourzadeh, Donya, Fallahdoust, Sahel, Rahgoshay, Cyrus, Beauchamp, Andre, Aubame, Adeline, Popa, Tiberiu et Paquette, Eric.
2021.
« Local control editing paradigms for part-based 3D face morphable models ».
Computer Animation and Virtual Worlds, vol. 32, nº 6.
Ghafourzadeh, Donya, Rahgoshay, Cyrus, Fallahdoust, Sahel, Beauchamp, Andre, Aubame, Adeline, Popa, Tiberiu et Paquette, Eric.
2020.
« Part-based 3D face morphable model with anthropometric local control ».
In Graphics Interface 2020 (GI) (En ligne, May 28-29, 2020)
Coll. « Proceedings - Graphics Interface »
Canadian Information Processing Society.
Ghafourzadeh, Donya, Ramachandran, Srinivasan, De Lasa, Martin, Popa, Tiberiu et Paquette, Eric.
2020.
« Local editing of cross-surface mappings with iterative least squares conformal maps ».
In Graphics Interface 2020 (GI) (En ligne, May 28-29, 2020)
Coll. « Proceedings - Graphics Interface »
Canadian Information Processing Society.
Li, Jiaze, Wang, Shengfa et Paquette, Eric.
2024.
« Texture-driven adaptive mesh refinement with application to 3D relief ».
Computer-Aided Design, vol. 167.
Paquette, Eric. 2004. « CoGIP : a course on 2D computer graphics and image processing ». Communication lors de la conférence : ACM SIGGRAPH 2004 Educators Program (Los Angeles, CA, USA, Aug. 8-12, 2004).
Paquette, Eric.
2004.
« Computer graphics and image processing as an introductory course ».
In Eurographics/SIGGRAPH Workshop on Computer Graphics Education (CGE) (Hangzhou, China, June 2-5, 2004)
pp. 14-19.
Paquette, Eric.
2005.
« Computer graphics education in different curricula: analysis and proposal for courses ».
Computers and Graphics, vol. 29, nº 2.
pp. 245-255.
Paquette, Eric, Barré-Brisebois, Colin, Barras, Jean-François et El Ghaouat, Mohammed.
2006.
« Labs and framework for 2D content manipulation ».
Computer Graphics Educational Materials Source .
Paquette, Eric, Poulin, Pierre et Drettakis, George.
1998.
« A light hierarchy for fast rendering of scenes with many lights ».
Computer Graphics Forum, vol. 17, nº 3.
pp. 63-74.
Paquette, Eric, Poulin, Pierre et Drettakis, George.
2001.
« Surface aging by impacts ».
In Proceedings of Graphics Interface (Ottawa, ON, Canada, June 07-09, 2001)
pp. 175-182.
Canadian Information Processing Society.
Paquette, Eric, Poulin, Pierre et Drettakis, George.
2002.
« The simulation of paint cracking and peeling ».
In Graphic Interface Conference (Calgary, AB, Canada, May 27-29, 2002)
pp. 59-68.
Canadian Information Processing Society.
Patel, Dhyey, Zouaghi, Houssem, Mudur, Sudhir, Paquette, Eric, Laforest, Serge, Rouillard, Martin et Popa, Tiberiu.
2023.
« Visual dubbing pipeline with localized lip-sync and two-pass identity transfer ».
Computers and Graphics, vol. 110.
pp. 19-27.
Pellegrin, Florian, Beauchamp, Andre et Paquette, Eric.
2021.
« Curvature analysis of sculpted hair meshes for hair guides generation ».
In Advances in Computer Graphics : 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings (En ligne, Sept. 6–10, 2021)
pp. 378-397.
Cham : Springer International Publishing.
Piccand, Sébastien, Noumeir, Rita et Paquette, Eric.
2005.
« Efficient visualization of volume data sets with region of interest and wavelets ».
In Medical Imaging 2005: Visualization, Image-Guided Procedures, and Display (San Diego, CA, USA, Feb. 13-15, 2005)
Coll. « Proceedings of SPIE », vol. 5744.
pp. 462-470.
USA : SPIE.
Piccand, Sébastien, Noumeir, Rita et Paquette, Eric.
2008.
« Region of interest and multiresolution for volume rendering ».
IEEE Transactions on Information Technology in Biomedicine, vol. 12, nº 5.
pp. 561-568.
Poirier, Martin et Paquette, Eric.
2009.
« Methods for fast skeleton sketching ».
In SIGGRAPH : Talks (Special Interest Group on Graphics and Interactive Techniques) (New Orleans, LA, USA, Aug. 3-7, 2009)
New York, NY, USA : Association for Computing Machinery.
Poirier, Martin et Paquette, Eric.
2009.
« Rig retargeting for 3D animation ».
In 35th Proceedings of Graphics Interface (GI) (Kelowna, BC, Canada, May 25-27, 2009)
Coll. « ACM International Conference Proceeding Series », vol. 324.
pp. 103-110.
Toronto, Canada : Canadian Information Processing Society.
Ramachandran, Sirinivasan, Ghafourzadeh, Donya, de Lasa, Martin, Popa, Tiberiu et Paquette, Éric.
2018.
« Joint planar parameterization of segmented parts and cage deformation for dense correspondence ».
Computers and Graphics, vol. 74.
pp. 202-212.
Ramachandran, Srinivasan, Popa, Tiberiu et Paquette, Eric.
2020.
« Constraint-based spectral space template deformation for ear scans ».
In Graphics Interface 2020 (GI) (En ligne, May 28-29, 2020)
Canadian Information Processing Society.
Renaud, P., Lavoie, M., Joyal, C., Boukhalfi, T., Paquin, D., Bouchard, S., Jackson, P., Conti, J., Ozell, B., Paquette, É., Chartier, S., Guay, J.-P., Cigna, M.-H. et Côté, G..
2014.
« Towards the use of interactive virtual agents in empathy training with forensic patients ».
In 28th International Congress of Applied Psychology (Paris, France, July 08-13, 2014)
Renaud, P., Lavoie, M., Joyal, C., Boukhalfi, T., Paquin, D., Bouchard, S., Jackson, P., Conti, J., Ozell, B., Paquette, E., Chartier, S., Guay, J.-P., Cigna, M.-H. et Côté, G.. 2014. « Virtual reality applications in forensic psychiatry: from research to clinical practice ». Communication lors de la conférence : ICAP, 28th International Congress of Applied Psychology : From crisis to sustainable well being (Paris, France, July 8-13, 2014).
Roy, Bruno, Paquette, Eric et Poulin, Pierre.
2020.
« Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids ».
Computers and Graphics, vol. 88.
pp. 57-69.
Roy, Bruno, Poulin, Pierre et Paquette, Eric.
2021.
« Neural upflow : A scene flow learning approach to increase the apparent resolution of particle-based liquids ».
Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 4, nº 3.
Sivakumaran, Gowthaman, Paquette, Eric et Mould, David.
2022.
« Time reversal and simulation merging for target-driven fluid animation ».
In MIG: 15th ACM SIGGRAPH Conference on Motion, Interaction and Games (Guanajuato, Mexico, Nov. 03-05, 2022)
pp. 1-9.
Association for Computing Machinery, Inc.
St-Amour, Jean-François, Paquette, Eric et Poulin, Pierre.
2005.
« Soft shadows from extended light sources with penumbra deep shadow maps ».
In Proceedings of Graphics Interface 2005 (Victoria, BC, Canada, May 9-11, 2005)
pp. 105-112.
Canadian Human-Computer Communications Society.
St-Amour, Jean-François, Paquette, Eric, Poulin, Pierre et Beaudoin, Philippe.
2005.
« Real - time soft shadows using the PDSM technique ».
In
Shader X4 : advanced rendering techniques.
pp. 299-311. Florence, KY, USA : Charles River Media.
Sun, Chao, Ramachandran, Srinivasan, Paquette, Eric et Lee, Won-Sook.
2021.
« Single-view procedural braided hair modeling through braid unit identification ».
Computer Animation and Virtual Worlds, vol. 32, nº 3-4.
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