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Environment-aware motion matching

Ponton, Jose Luis, Andrews, Sheldon, Andujar, Carlos et Pelechano, Nuria. 2025. « Environment-aware motion matching ». ACM Transactions on Graphics, vol. 44, nº 6.

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Résumé

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured animations based on predefined features. While Motion Matching has proven effective for locomotion by aligning to target trajectories, animating environment interactions and crowd behaviors remains challenging due to the need to consider surrounding elements. Existing approaches often involve manual setup or lack the naturalism of motion capture. Furthermore, in crowd animation, body animation is frequently treated as a separate process from trajectory planning, leading to inconsistencies between body pose and root motion. To address these limitations, we present Environment-aware Motion Matching, a novel real-time system for full-body character animation that dynamically adapts to obstacles and other agents, emphasizing the bidirectional relationship between pose and trajectory. In a preprocessing step, we extract shape, pose, and trajectory features from a motion capture database. At runtime, we perform an efficient search that matches user input and current pose while penalizing collisions with a dynamic environment. Our method allows characters to naturally adjust their pose and trajectory to navigate crowded scenes.

Type de document: Article publié dans une revue, révisé par les pairs
Professeur:
Professeur
Andrews, Sheldon
Affiliation: Génie logiciel et des technologies de l'information
Date de dépôt: 08 janv. 2026 18:40
Dernière modification: 10 janv. 2026 19:15
URI: https://espace2.etsmtl.ca/id/eprint/33210

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